Making matters tougher is a line-of-sight system which hides enemies on-screen that you realistically could not see otherwise. It’s a system that I can stand by, relying on the player’s capability to land attacks rather than traditional dice-rolls. Left-stick moves while the right is used to aim attacks, for all 3 classes. To my surprise, 9th Dawn uses a virtual dual-stick system to control your character and actions. And of course all kinds of hidden caves to explore on your adventure. There’s tons of loot to be collected and sold for silver. Expect tons of quest-giving NPCs to hand out a slew of fetch quests and such. To be fair, the enemies in the forests of Montelorne will do all they can to keep you from treading too far they don’t seem to scale to your character level – which is the way I like it. Games like Valorware‘s latest iOS RPG, 9th Dawn ($2.99), remind me of the DOS games I grew up on, why I love and hate them, and why these days it’s refreshing to return to games that don’t hold the player’s hand so much.ĩth Dawn starts in a tiny village called Agaria, on the huge island continent of Montelorne, where after naming and selecting your character’s class – Knight, Archer, or Mage – you equip your bearings and venture forth as your heart desires. You were instantly dropped into a world with nothing but your instincts to guide your way. I remember when role-playing games emphasized discovery, and exploration, as much as the stories it was telling.
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